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(+3)

the paddle moves way to slow to actual play

(+1)

I was about to comment the same lol 


Also, basic core features of Breakthru / Arkanoid are missing such as the ability to move and choose where and when to release the ball when you die and start a new life. The art looks great but this is sub-par as a breakout game.

(1 edit) (+1)

Hey, thanks for the comments!

Paddle speed could certainly be changed but I think it was part of what I considered to be the "difficulty" of playing the game, which is hard to balance when the modifiable variables are pretty much 1) brick placement, 2) ball speed and 3) paddle speed. I'm not saying I did it right, just giving you an idea of why I did it the way I did it.

I agree that there's a lot of features missing which I would've loved to add, but wasn't yet good enough at coding to implement. I remember thinking of power-ups dropping from destroyed bricks but not even knowing where to start putting it into the game.

I guess the best way to explain it is that, because of the way I coded the game, changing one thing means that I have to change a lot of other things because a lot of it is String-matched or hand-placed, and a lot of scripts reference each other in spaghetti-ish ways. On a more positive note, I learned a lot during the development of BB-Breakout that I would improve on in later projects.

Thanks again for trying out the game and also for the feedback! I'm happy to hear you enjoyed the art! These past months I've been practicing and working on a bunch of other projects, one of which I'm preparing to release a demo of soon, so I hope you keep an eye out and try that one too!