BB Breakout!
BBSoftworks is proud to release BB-Breakout!
Hordes of grabby bricks have attacked our heroines and only YOU can defeat them with the help of your trusty paddle. Play through 4 SFW and 4 NSFW stages to save the babes and unlock sexy galleries!
This is BBSoftworks's first game and we're very excited for people to play it! Please leave a review or a comment if you enjoyed the game.
BB-Breakout was made by Tatochop.
Artwork and design help by Syro.
In-game instructions:
Press ESC to pause the game and return to the Main Menu.
Press R to restart the stage, use it if you had a bad start or want to randomize the brick layout.
About this game:
I started learning to code in January by following online tutorials, one of which was MakerTech's "Breakout in Godot". It started off as a simple exercise but, as time passed, it started to remind me of playing sexy Flash games many years ago on sites like Newgrounds and such. Development has been a huge challenge in terms of patience, as I'm pretty much learning as I go and every idea is something I haven't learned how to do yet - because of this, you may come upon some weird design decisions (for example, I feel like going from a mouse menu to a WASD level selection screen can be off-putting), but everything was made from the perspective of "I wonder if I can make this work". As an interesting tidbit, the NSFW mode wasn't even in my original project but, after adding the gallery for the regular mode, it just felt like it would be an exciting addition to the experience. There's nothing like losing a life because you lost your focus, took a peek at the girl and forgot where the ball was!
Anyway, I hope you get some enjoyment out of playing BB-Breakout. After more than a month of working on this game, I'm excited to resume learning more about coding and tackle on a more ambitious project, maybe further into the RPG / SRPG / lifesim realm.
Make sure you leave a comment or your feedback for the game, and follow us on Twitter to stay connected!
- Tatochop
Download
Click download now to get access to the following files:
Development log
- A week from release - amazing response!Mar 06, 2024
Comments
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the paddle moves way to slow to actual play
I was about to comment the same lol
Also, basic core features of Breakthru / Arkanoid are missing such as the ability to move and choose where and when to release the ball when you die and start a new life. The art looks great but this is sub-par as a breakout game.
Hey, thanks for the comments!
Paddle speed could certainly be changed but I think it was part of what I considered to be the "difficulty" of playing the game, which is hard to balance when the modifiable variables are pretty much 1) brick placement, 2) ball speed and 3) paddle speed. I'm not saying I did it right, just giving you an idea of why I did it the way I did it.
I agree that there's a lot of features missing which I would've loved to add, but wasn't yet good enough at coding to implement. I remember thinking of power-ups dropping from destroyed bricks but not even knowing where to start putting it into the game.
I guess the best way to explain it is that, because of the way I coded the game, changing one thing means that I have to change a lot of other things because a lot of it is String-matched or hand-placed, and a lot of scripts reference each other in spaghetti-ish ways. On a more positive note, I learned a lot during the development of BB-Breakout that I would improve on in later projects.
Thanks again for trying out the game and also for the feedback! I'm happy to hear you enjoyed the art! These past months I've been practicing and working on a bunch of other projects, one of which I'm preparing to release a demo of soon, so I hope you keep an eye out and try that one too!